рдЦреЛрдЬреЗрдВ
рд╢рдмреНрджрдХреЛрд╢ рдХреА рднрд╛рд╖рд╛ рдЪреБрдиреЗрдВ
рд╕реНрддрд░, рдбрд┐рдЧреНрд░реА
рд╕реНрддрд░, рдбрд┐рдЧреНрд░реА
a distinct identifiable stage in a continuum, process, or series
height or elevation above a reference point such as the ground
an instrument showing horizontal alignment when a bubble is centered in a liquid tube
рд╕реНрддрд░, рдмреБрд▓рдмреБрд▓рд╛ рд╕реНрддрд░
an abstract plane or position often considered as having depth or hierarchy
(in computer games) an area accessible to the player while achieving an objective
рд╕рдорддрд▓, рдХреНрд╖реИрддрд┐рдЬ
remaining consistent, steady, or uniform without abrupt changes
having an equal score in a game
рд╕рдорддрд▓ рдХрд░рдирд╛, рдмрд░рд╛рдмрд░ рдХрд░рдирд╛
рд╕рдорддрд▓ рдХрд░рдирд╛, рдзреНрд╡рд╕реНрдд рдХрд░рдирд╛
рд╕реНрдкрд╖реНрдЯрд╡рд╛рджреА рд╣реЛрдирд╛, рдИрдорд╛рдирджрд╛рд░ рд╣реЛрдирд╛



























