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マークする, 印をつける
特徴づける, 印象づける
示す, マークする
マークする, タグを付ける
記念する, 祝う
注目する (ちゅうもくする), 記す (しるす)
マークする, 印をつける
採点する, 評価する
印をつける, 識別する
印をつける (いんをつける), 汚す (よごす)
成績 (せいせき), マーク
交差線 (こうさせん), マーク
印(しるし), マーク
的(まと), ターゲット
迹(あと), 印(しるし)
しるし, マーク
汚名(おめい), 傷(きず)
的確な成功を収めるもの, 的を射た目標
傷跡, マーキング
マーク, 記号
What is a "mark"?
A mark is a symbol used in writing or print that represents or records information. Marks can take various forms, including punctuation, letters, or specific symbols that convey meaning or indicate actions. For example, a check mark (✓) shows that something has been completed or verified, while an asterisk (*) often denotes a footnote or special note in a text. Marks help to organize information, clarify content, and enhance communication by providing visual cues that guide readers' understanding of the text.
痕跡(こんせき), 印(いん)
マーク, カモ
What is a "mark"?
In rugby, a mark is a rule that allows a player to claim possession of the ball after it has been kicked by an opponent and caught cleanly, without the ball touching the ground or any other player. The player must catch the ball within their own half of the field. Once the mark is made, the player is awarded the opportunity to take a free kick without interference from opponents. This rule is used to reward players for good catches and to allow them time to organize the next play.
マーク(名詞), ディフェンス(名詞)
What is a "mark"?
A mark in frisbee refers to a defensive maneuver where a player closely guards the person holding the disc to prevent them from making easy throws. The defender positions themselves between the thrower and their target, aiming to block or limit the options for passing. The goal of the mark is to force the thrower into a difficult situation, making it harder for them to complete a successful pass. A good mark requires quick movement, anticipation, and the ability to stay close without committing a foul.