ΠΡΠΊΠ°ΡΡ
ΠΡΠ±Π΅ΡΠΈΡΠ΅ ΡΠ·ΡΠΊ ΡΠ»ΠΎΠ²Π°ΡΡ
ΠΡΠ±Π΅ΡΠΈΡΠ΅ ΡΠ²ΠΎΠΉ ΡΠ·ΡΠΊ
decoy
/dΛiΛkΙΙͺ/
01
ΠΏΡΠΈΠΌΠ°Π½ΠΊΠ°, ΠΌΠ°Π½ΠΎΠΊ
an object, often resembling a prey species, used to attract animals within range of the hunter
ΠΡΠΈΠΌΠ΅ΡΡ
The hunter set up a lifelike decoy of a rabbit to lure nearby predators into range.
ΠΡ
ΠΎΡΠ½ΠΈΠΊ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΠ» ΡΠ΅Π°Π»ΠΈΡΡΠΈΡΠ½ΡΡ ΠΏΡΠΈΠΌΠ°Π½ΠΊΡ Π² Π²ΠΈΠ΄Π΅ ΠΊΡΠΎΠ»ΠΈΠΊΠ°, ΡΡΠΎΠ±Ρ Π·Π°ΠΌΠ°Π½ΠΈΡΡ Π±Π»ΠΈΠΆΠ°ΠΉΡΠΈΡ
Ρ
ΠΈΡΠ½ΠΈΠΊΠΎΠ² Π² Π·ΠΎΠ½Ρ Π΄ΠΎΡΡΠ³Π°Π΅ΠΌΠΎΡΡΠΈ.
02
ΠΏΡΠΈΠΌΠ°Π½ΠΊΠ°, Π½Π°ΠΆΠΈΠ²ΠΊΠ°
a person who beguiles or tricks someone into a dangerous situation or leads them into harm's way
ΠΡΠΈΠΌΠ΅ΡΡ
The con artist acted as a decoy, pretending to be a lost tourist while his accomplice stole from unsuspecting passersby.
ΠΠΎΡΠ΅Π½Π½ΠΈΠΊ Π΄Π΅ΠΉΡΡΠ²ΠΎΠ²Π°Π» ΠΊΠ°ΠΊ ΠΏΡΠΈΠΌΠ°Π½ΠΊΠ°, ΠΏΡΠΈΡΠ²ΠΎΡΡΡΡΡ ΠΏΠΎΡΠ΅ΡΡΠ²ΡΠΈΠΌΡΡ ΡΡΡΠΈΡΡΠΎΠΌ, Π² ΡΠΎ Π²ΡΠ΅ΠΌΡ ΠΊΠ°ΠΊ Π΅Π³ΠΎ ΡΠΎΠΎΠ±ΡΠ½ΠΈΠΊ ΠΊΡΠ°Π» Ρ Π½ΠΈΡΠ΅Π³ΠΎ Π½Π΅ ΠΏΠΎΠ΄ΠΎΠ·ΡΠ΅Π²Π°ΡΡΠΈΡ
ΠΏΡΠΎΡ
ΠΎΠΆΠΈΡ
.
03
ΠΏΡΠΈΠΌΠ°Π½ΠΊΠ°, Π»ΠΎΠ²ΡΡΠΊΠ°
a tactical maneuver where a piece is sacrificed or placed in a vulnerable position to lure the opponent into making a disadvantageous move or to redirect their attention away from a more critical part of the board
to decoy
01
ΠΏΡΠΈΠΌΠ°Π½ΠΊΠ°, Π·Π°ΠΌΠ°Π½ΠΈΠ²Π°ΡΡ ΠΏΡΠΈΠΌΠ°Π½ΠΊΠΎΠΉ
lure or entrap with or as if with a decoy



























