āĻ āύā§āϏāύā§āϧāĻžāύ āĻāϰā§āύ
āĻ āĻāĻŋāϧāĻžāύā§āϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
āĻāĻĒāύāĻžāϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
01
āĻĒā§āϰāϞā§āĻāύ, āĻĢāĻžāĻāĻĻ
an object, often resembling a prey species, used to attract animals within range of the hunter
āĻāĻĻāĻžāĻšāϰāĻŖ
Duck hunters often use decoys of ducks floating on the water to attract real ducks to their hunting blind.
āĻšāĻžāĻāϏ āĻļāĻŋāĻāĻžāϰāĻŋāϰāĻž āĻĒā§āϰāĻžāϝāĻŧāĻ āĻāϞā§āϰ āĻāĻĒāϰ āĻāĻžāϏāĻŽāĻžāύ āĻšāĻžāĻāϏā§āϰ āĻĒā§āϰāϞā§āĻāύ āĻŦā§āϝāĻŦāĻšāĻžāϰ āĻāϰ⧠āĻāϏāϞ āĻšāĻžāĻāϏāĻā§āϞāĻŋāĻā§ āϤāĻžāĻĻā§āϰ āĻļāĻŋāĻāĻžāϰ āĻŦā§āϞāĻžāĻāύā§āĻĄā§āϰ āĻĻāĻŋāĻā§ āĻāĻāϰā§āώāĻŖ āĻāϰā§āĨ¤
02
āĻĒā§āϰāϞā§āĻāύ, āĻĢāĻžāĻāĻĻ
a person who beguiles or tricks someone into a dangerous situation or leads them into harm's way
āĻāĻĻāĻžāĻšāϰāĻŖ
The spy posed as a double agent, acting as a decoy to lure enemy operatives away from critical intelligence.
āĻā§āĻĒā§āϤāĻāϰ āĻāĻāĻāĻŋ āĻĄāĻžāĻŦāϞ āĻāĻā§āύā§āĻ āĻšāĻŋāϏāĻžāĻŦā§ āĻāĻžāύ āĻāϰā§āĻāĻŋāϞ, āϏāĻŽāĻžāϞā§āĻāύāĻžāĻŽā§āϞāĻ āĻā§āϝāĻŧā§āύā§āĻĻāĻž āϤāĻĨā§āϝ āĻĨā§āĻā§ āĻļāϤā§āϰ⧠āĻāĻā§āύā§āĻāĻĻā§āϰ āĻĻā§āϰ⧠āĻāĻžāύāϤ⧠āĻāĻāĻāĻŋ āĻĒā§āϰāϞā§āĻāύ āĻšāĻŋāϏāĻžāĻŦā§ āĻāĻžāĻ āĻāϰā§āĻāĻŋāϞāĨ¤
03
āĻĒā§āϰāϞā§āĻāύ, āĻĢāĻžāĻāĻĻ
a tactical maneuver where a piece is sacrificed or placed in a vulnerable position to lure the opponent into making a disadvantageous move or to redirect their attention away from a more critical part of the board
to decoy
01
āĻĒā§āϰāϞā§āĻāύ, āĻĒā§āϰāϞā§āĻāύ āĻĻāĻŋā§ā§ āĻĢāĻžāĻāĻĻā§ āĻāύāĻž
lure or entrap with or as if with a decoy
āύāĻŋāĻāĻāĻŦāϰā§āϤ⧠āĻļāĻŦā§āĻĻ



























