decoy
de
də
dē
coy
ˈkɔÉĒ
koy
/dˈiːkɔÉĒ/

āχāĻ‚āϰ⧇āϜāĻŋāϤ⧇ "decoy"āĻāϰ āϏāĻ‚āĻœā§āĻžāĻž āĻ“ āĻ…āĻ°ā§āĻĨ

01

āĻĒā§āϰāϞ⧋āĻ­āύ, āĻĢāĻžāρāĻĻ

an object, often resembling a prey species, used to attract animals within range of the hunter
āωāĻĻāĻžāĻšāϰāĻŖ
Duck hunters often use decoys of ducks floating on the water to attract real ducks to their hunting blind.
āĻšāĻžāρāϏ āĻļāĻŋāĻ•āĻžāϰāĻŋāϰāĻž āĻĒā§āϰāĻžāϝāĻŧāχ āϜāϞ⧇āϰ āωāĻĒāϰ āĻ­āĻžāϏāĻŽāĻžāύ āĻšāĻžāρāϏ⧇āϰ āĻĒā§āϰāϞ⧋āĻ­āύ āĻŦā§āϝāĻŦāĻšāĻžāϰ āĻ•āϰ⧇ āφāϏāϞ āĻšāĻžāρāϏāϗ⧁āϞāĻŋāϕ⧇ āϤāĻžāĻĻ⧇āϰ āĻļāĻŋāĻ•āĻžāϰ āĻŦā§āϞāĻžāχāĻ¨ā§āĻĄā§‡āϰ āĻĻāĻŋāϕ⧇ āφāĻ•āĻ°ā§āώāĻŖ āĻ•āϰ⧇āĨ¤
02

āĻĒā§āϰāϞ⧋āĻ­āύ, āĻĢāĻžāρāĻĻ

a person who beguiles or tricks someone into a dangerous situation or leads them into harm's way
āωāĻĻāĻžāĻšāϰāĻŖ
The spy posed as a double agent, acting as a decoy to lure enemy operatives away from critical intelligence.
āϗ⧁āĻĒā§āϤāϚāϰ āĻāĻ•āϟāĻŋ āĻĄāĻžāĻŦāϞ āĻāĻœā§‡āĻ¨ā§āϟ āĻšāĻŋāϏāĻžāĻŦ⧇ āĻ­āĻžāύ āĻ•āϰ⧇āĻ›āĻŋāϞ, āϏāĻŽāĻžāϞ⧋āϚāύāĻžāĻŽā§‚āϞāĻ• āĻ—ā§‹āϝāĻŧ⧇āĻ¨ā§āĻĻāĻž āϤāĻĨā§āϝ āĻĨ⧇āϕ⧇ āĻļāĻ¤ā§āϰ⧁ āĻāĻœā§‡āĻ¨ā§āϟāĻĻ⧇āϰ āĻĻā§‚āϰ⧇ āϟāĻžāύāϤ⧇ āĻāĻ•āϟāĻŋ āĻĒā§āϰāϞ⧋āĻ­āύ āĻšāĻŋāϏāĻžāĻŦ⧇ āĻ•āĻžāϜ āĻ•āϰ⧇āĻ›āĻŋāϞāĨ¤
03

āĻĒā§āϰāϞ⧋āĻ­āύ, āĻĢāĻžāρāĻĻ

a tactical maneuver where a piece is sacrificed or placed in a vulnerable position to lure the opponent into making a disadvantageous move or to redirect their attention away from a more critical part of the board
01

āĻĒā§āϰāϞ⧋āĻ­āύ, āĻĒā§āϰāϞ⧋āĻ­āύ āĻĻāĻŋā§Ÿā§‡ āĻĢāĻžāρāĻĻ⧇ āφāύāĻž

lure or entrap with or as if with a decoy
App
āύāĻŋāĻ•āϟāĻŦāĻ°ā§āϤ⧀ āĻļāĻŦā§āĻĻ
LanGeek
āĻ…ā§āϝāĻžāĻĒ āĻĄāĻžāωāύāϞ⧋āĻĄ āĻ•āϰ⧁āύ