gamist-narrativist-simulationist theory
/ɡˈeɪmɪzəmnɐɹˈæɾɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
/ɡˈeɪmɪzəmnɐɹˈatɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
Gamist-narrativist-simulationist theory
01
ゲーミスト-ナラティビスト-シミュレーショニスト理論, GNS理論
a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively
例
The GNS theory can help game masters understand why their players may prefer different aspects of the game.
gamist-narrativist-simulationist理論は、ゲームマスターがプレイヤーがゲームの異なる側面を好む理由を理解するのに役立ちます。



























