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gamist-narrativist-simulationist theory
/ɡˈeɪmɪzəmnɐɹˈæɾɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
/ɡˈeɪmɪzəmnɐɹˈatɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
Gamist-narrativist-simulationist theory
01
teoria gamist-narativist-simulaționist, teoria GNS
a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively
Exemple
A simulationist player, according to GNS theory, is more interested in how realistic their character's actions are within the game world.
Un jucător simulationist, conform teoriei gamist-narrativist-simulationist, este mai interesat de cât de realiste sunt acțiunile personajului său în lumea jocului.



























