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gamist-narrativist-simulationist theory
/ɡˈeɪmɪzəmnɐɹˈæɾɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
/ɡˈeɪmɪzəmnɐɹˈatɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
Gamist-narrativist-simulationist theory
01
teoria gamistyczno-narracyjno-symulacyjna, teoria GNS
a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively
Przykłady
In GNS theory, a gamist player might focus on game mechanics, while a narrativist player would focus on the plot and character interactions.
W teorii gamist-narrativist-simulationist, gracz gamista może skupić się na mechanice gry, podczas gdy gracz narratywista skupiłby się na fabule i interakcjach postaci.



























