āĻ āύā§āϏāύā§āϧāĻžāύ āĻāϰā§āύ
āĻ āĻāĻŋāϧāĻžāύā§āϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
āĻāĻĒāύāĻžāϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
gamification
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Gamification
01
āĻā§āĻŽāĻŋāĻĢāĻŋāĻā§āĻļāύ, āĻā§āϞāĻžāϝāĻŧāĻŋāϤāĻāϰāĻŖ
the process of incorporating game-like elements and mechanics, such as points, rewards, leaderboards, challenges, and progress tracking, into non-game contexts
āĻāĻĻāĻžāĻšāϰāĻŖ
Schools are starting to incorporate gamification into lessons to make learning more engaging for students.
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