Gamification
volume
British pronunciation/ɡˌamɪfɪkˈeɪʃən/
American pronunciation/ɡˌæmɪfɪkˈeɪʃən/

Kahulugan at Ibig Sabihin ng "gamification"

Gamification
01

gamifikasyon, ludipikasyon

the process of incorporating game-like elements and mechanics, such as points, rewards, leaderboards, challenges, and progress tracking, into non-game contexts

What is "gamification"?

Gamification refers to the use of game-like elements and principles in non-game contexts to engage and motivate people. This can include incorporating points, rewards, levels, challenges, and competition into activities such as learning, work, or fitness. The goal of gamification is to make tasks more enjoyable, encourage participation, and improve performance by applying the engaging aspects of games. For example, an educational app might use achievements and progress tracking to encourage students to complete lessons or practice skills. Gamification aims to make otherwise mundane tasks more interactive and rewarding.

gamification

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