gamification
ga
ˌgæ
Π³Π΅
mi
mΙͺ
ΠΌΠΈ
fi
fΙͺ
Ρ„ΠΈ
ca
ˈkeΙͺ
ΠΊΠ΅ΠΉ
tion
ΚƒΙ™n
шСн
/ɑˌamΙͺfΙͺkˈeΙͺΚƒΙ™n/

ΠžΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½ΠΈΠ΅ ΠΈ Π·Π½Π°Ρ‡Π΅Π½ΠΈΠ΅ слова Β«gamificationΒ» Π½Π° английском языкС

01

гСймификация, игрофикация

the process of incorporating game-like elements and mechanics, such as points, rewards, leaderboards, challenges, and progress tracking, into non-game contexts
ΠŸΡ€ΠΈΠΌΠ΅Ρ€Ρ‹
Schools are starting to incorporate gamification into lessons to make learning more engaging for students.
Π¨ΠΊΠΎΠ»Ρ‹ Π½Π°Ρ‡ΠΈΠ½Π°ΡŽΡ‚ Π²Π½Π΅Π΄Ρ€ΡΡ‚ΡŒ Π³Π΅ΠΉΠΌΠΈΡ„ΠΈΠΊΠ°Ρ†ΠΈΡŽ Π² ΡƒΡ€ΠΎΠΊΠΈ, Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ ΠΎΠ±ΡƒΡ‡Π΅Π½ΠΈΠ΅ Π±ΠΎΠ»Π΅Π΅ ΡƒΠ²Π»Π΅ΠΊΠ°Ρ‚Π΅Π»ΡŒΠ½Ρ‹ΠΌ для студСнтов.
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Π‘ΠΊΠ°Ρ‡Π°Ρ‚ΡŒ ΠŸΡ€ΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅
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