gamist-narrativist-simulationist theory
/ɡˈeɪmɪzəmnɐɹˈæɾɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
/ɡˈeɪmɪzəmnɐɹˈatɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
Gamist-narrativist-simulationist theory
01
游戏主义-叙事主义-模拟主义理论, GNS理论
a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively
例子
According to GNS theory, a gamist player enjoys focusing on winning the game through strategy and overcoming challenges.
根据gamist-narrativist-simulationist理论,gamist玩家喜欢通过策略和克服挑战来专注于赢得游戏。
A simulationist player, according to GNS theory, is more interested in how realistic their character's actions are within the game world.
根据gamist-narrativist-simulationist理论,模拟主义玩家更感兴趣的是他们的角色在游戏世界中的行为有多真实。



























