gamist-narrativist-simulationist theory
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/ɡˈeɪmɪzəmnɐɹˈæɾɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
British pronunciation
/ɡˈeɪmɪzəmnɐɹˈatɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
GNS theory

Kahulugan at Ibig Sabihin ng "gamist-narrativist-simulationist theory"

Gamist-narrativist-simulationist theory
01

teoryang gamist-narrativist-simulationist, teoryang GNS

a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively
example
Example
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According to GNS theory, a gamist player enjoys focusing on winning the game through strategy and overcoming challenges.
A simulationist player, according to GNS theory, is more interested in how realistic their character's actions are within the game world.
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