gamist-narrativist-simulationist theory
/ɡˈeɪmɪzəmnɐɹˈæɾɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
/ɡˈeɪmɪzəmnɐɹˈatɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
Gamist-narrativist-simulationist theory
01
gamist-narrativist-simulationist teori, GNS-teori
a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively
Exempel
According to GNS theory, a gamist player enjoys focusing on winning the game through strategy and overcoming challenges.
Enligt gamist-narrativist-simulationist teorin njuter en gamist-spelare av att fokusera på att vinna spelet genom strategi och att övervinna utmaningar.
A simulationist player, according to GNS theory, is more interested in how realistic their character's actions are within the game world.
En simulationsspelare, enligt gamist-narrativist-simulationist-teorin, är mer intresserad av hur realistiska deras karaktärs handlingar är inom spelvärlden.



























