Cari
gamist-narrativist-simulationist theory
/ɡˈeɪmɪzəmnɐɹˈæɾɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
/ɡˈeɪmɪzəmnɐɹˈatɪvˌɪzəmsˌɪmjʊlˈeɪʃənˌɪzəm θˈiəɹi/
Gamist-narrativist-simulationist theory
01
teori pemain-narator-simulasi, teori GNS
a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively
Contoh-contoh
According to GNS theory, a gamist player enjoys focusing on winning the game through strategy and overcoming challenges.
Menurut teori gamist-narrativist-simulationist, seorang pemain gamist menikmati fokus pada memenangkan permainan melalui strategi dan mengatasi tantangan.
A simulationist player, according to GNS theory, is more interested in how realistic their character's actions are within the game world.
Seorang pemain simulationis, menurut teori gamist-narrativist-simulationist, lebih tertarik pada seberapa realistis tindakan karakter mereka dalam dunia permainan.



























