![EN](/assets/img/locale/en-circle.png)
![EN](/assets/img/locale/en-circle.png)
En
![EN](/assets/img/locale/en-circle.png)
En
![EN](/assets/img/locale/en-circle.png)
En
![FR](/assets/img/locale/fr-circle.png)
Fr
![EN](/assets/img/locale/en-circle.png)
En
![ES](/assets/img/locale/es-circle.png)
Es
![EN](/assets/img/locale/en-circle.png)
En
![RU](/assets/img/locale/ru-circle.png)
Ru
![EN](/assets/img/locale/en-circle.png)
En
![IT](/assets/img/locale/it-circle.png)
It
![EN](/assets/img/locale/en-circle.png)
En
![TR](/assets/img/locale/tr-circle.png)
Tr
![EN](/assets/img/locale/en-circle.png)
En
![UK](/assets/img/locale/uk-circle.png)
Uk
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Example
The purpose of common household items, like a toaster or a microwave, is often self-explanatory due to their simple functionality.
In a game with intuitive controls, the tutorial may be deemed unnecessary as the gameplay is self-explanatory.
Basic road signs, such as a stop sign or a yield sign, are designed to be self-explanatory to drivers.
![nearby-words](/assets/icons/near.png)
Nearby words
Shareable cards