Armor class
volume
British pronunciation/ˈɑːmə klˈas/
American pronunciation/ˈɑːɹmɚ klˈæs/
AC

Định Nghĩa và Ý Nghĩa của "armor class"

Armor class
01

lớp áo giáp, mức độ áo giáp

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

What is "armor class"?

Armor class (AC) is a value used in role-playing games (RPGs) to measure how difficult it is for enemies to land a successful attack on a character. It is influenced by factors such as the character's armor, shields, and other protective equipment. A higher AC means it is harder for an opponent to hit the character. In games like "Dungeons & Dragons," when an enemy attacks, the attacker rolls a die, usually a 20-sided die, and compares the result to the character's AC. If the result meets or exceeds the AC, the attack is successful. AC plays a key role in determining how well a character can avoid damage.

armor class

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