armor class
ar
ˈɑ:r
aar
mor
mər
mēr
class
klÃĻs
klās
/ˈɑːmə klˈas/
AC

āχāĻ‚āϰ⧇āϜāĻŋāϤ⧇ "armor class"āĻāϰ āϏāĻ‚āĻœā§āĻžāĻž āĻ“ āĻ…āĻ°ā§āĻĨ

01

āĻŦāĻ°ā§āĻŽ āĻļā§āϰ⧇āĻŖā§€, āϏ⧁āϰāĻ•ā§āώāĻž āĻ¸ā§āϤāϰ

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed
āωāĻĻāĻžāĻšāϰāĻŖ
To improve your armor class, you can equip better shields or stronger armor.
āφāĻĒāύāĻžāϰ āφāĻ°ā§āĻŽāĻžāϰ āĻ•ā§āϞāĻžāϏ āωāĻ¨ā§āύāϤ āĻ•āϰāϤ⧇, āφāĻĒāύāĻŋ āĻ­āĻžāϞ⧋ āĻĸāĻžāϞ āĻŦāĻž āĻļāĻ•ā§āϤāĻŋāĻļāĻžāϞ⧀ āĻŦāĻ°ā§āĻŽ āϏāĻœā§āϜāĻŋāϤ āĻ•āϰāϤ⧇ āĻĒāĻžāϰ⧇āύāĨ¤
App
āύāĻŋāĻ•āϟāĻŦāĻ°ā§āϤ⧀ āĻļāĻŦā§āĻĻ
LanGeek
āĻ…ā§āϝāĻžāĻĒ āĻĄāĻžāωāύāϞ⧋āĻĄ āĻ•āϰ⧁āύ