āĻ āύā§āϏāύā§āϧāĻžāύ āĻāϰā§āύ
āĻ āĻāĻŋāϧāĻžāύā§āϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
āĻāĻĒāύāĻžāϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
armor class
/ËÉËmÉ klËas/
AC
Armor class
01
āĻŦāϰā§āĻŽ āĻļā§āϰā§āĻŖā§, āϏā§āϰāĻā§āώāĻž āϏā§āϤāϰ
a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed
āĻāĻĻāĻžāĻšāϰāĻŖ
To improve your armor class, you can equip better shields or stronger armor.
āĻāĻĒāύāĻžāϰ āĻāϰā§āĻŽāĻžāϰ āĻā§āϞāĻžāϏ āĻāύā§āύāϤ āĻāϰāϤā§, āĻāĻĒāύāĻŋ āĻāĻžāϞ⧠āĻĸāĻžāϞ āĻŦāĻž āĻļāĻā§āϤāĻŋāĻļāĻžāϞ⧠āĻŦāϰā§āĻŽ āϏāĻā§āĻāĻŋāϤ āĻāϰāϤ⧠āĻĒāĻžāϰā§āύāĨ¤
āύāĻŋāĻāĻāĻŦāϰā§āϤ⧠āĻļāĻŦā§āĻĻ



























