carom
ca
ˈkÃĻ
kā
rom
rɑ:m
raam
/kˈÃĻɹɒm/

āχāĻ‚āϰ⧇āϜāĻŋāϤ⧇ "carom"āĻāϰ āϏāĻ‚āĻœā§āĻžāĻž āĻ“ āĻ…āĻ°ā§āĻĨ

01

āĻ•ā§āϝāĻžāϰāĻŽ, āĻ•ā§āϝāĻžāϰāĻŽ āĻļāϟ

the act of hitting one ball with the cue ball, which then strikes one or more other balls on the table without any balls being pocketed into a pocket
āωāĻĻāĻžāĻšāϰāĻŖ
Caroms require precise angle and speed calculations.
āĻ•ā§āϝāĻžāϰāĻŽ āϏāĻ āĻŋāĻ• āϕ⧋āĻŖ āĻāĻŦāĻ‚ āĻ—āϤāĻŋ āĻ—āĻŖāύāĻž āĻĒā§āϰāϝāĻŧā§‹āϜāύāĨ¤
02

āĻāĻ•āϟāĻŋ āĻĒāĻŋāĻ›āϞ⧇ āϝāĻžāĻ“āϝāĻŧāĻž āĻĒ⧁āύāϰāĻžāĻŦ⧃āĻ¤ā§āϤāĻŋ, āĻĒ⧁āύāϰāĻžāĻŦ⧃āĻ¤ā§āϤāĻŋ

a glancing rebound
01

āĻ•ā§āϝāĻžāϰāĻŽ āĻ•āϰāĻž, āĻ•ā§āϝāĻžāϰāĻŽ āϤ⧈āϰāĻŋ āĻ•āϰāĻž

make a carom
02

āϧāĻžāĻ•ā§āĻ•āĻž āϖ⧇āϝāĻŧ⧇ āĻĢāĻŋāϰ⧇ āφāϏāĻž, āϞāĻžāĻĢāĻžāύ⧋

rebound after hitting
App
āύāĻŋāĻ•āϟāĻŦāĻ°ā§āϤ⧀ āĻļāĻŦā§āĻĻ
LanGeek
āĻ…ā§āϝāĻžāĻĒ āĻĄāĻžāωāύāϞ⧋āĻĄ āĻ•āϰ⧁āύ