Quick time event
01
快速时间事件, 快速反应事件
a gameplay mechanic in video games that requires the player to press specific buttons or perform actions in response to on-screen prompts within a limited timeframe to progress through the game or perform certain actions
语法信息
有生性状态
抽象
形态构成
复合词
可数
复数形式
quick time events
例子
He failed the quick time event because he was not paying attention to the screen.
他因为没注意屏幕而失败了快速时间事件。



























