Quick time event
01
快速时间事件, 快速反应事件
a gameplay mechanic in video games that requires the player to press specific buttons or perform actions in response to on-screen prompts within a limited timeframe to progress through the game or perform certain actions
例子
He failed the quick time event because he was not paying attention to the screen.
他因为没注意屏幕而失败了快速时间事件。



























