Kill-to-death ratio
volume
British pronunciation/kˈɪltədˈɛθ ɹˈeɪʃɪˌəʊ/
American pronunciation/kˈɪltədˈɛθ ɹˈeɪʃɪˌoʊ/
KDR

"kill-to-death ratio"の定義と意味

Kill-to-death ratio
01

キル・デス比率, キル対デス比率

a statistical measure that represents the number of kills a player achieves in relation to the number of times they have been killed

What is a "kill-to-death ratio"?

A kill-to-death ratio (KDR) is a statistic used in many video games, especially in first-person shooters, to measure a player's performance in terms of combat efficiency. It is calculated by dividing the number of kills a player has made by the number of times they have died in the game. A higher KDR indicates that the player is killing more enemies than they are being defeated, reflecting good performance. For example, a KDR of 2.0 means the player has killed twice as many enemies as they have died. It is often used as a way to compare players' skill levels.

kill-to-death ratio

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