āĻ āύā§āϏāύā§āϧāĻžāύ āĻāϰā§āύ
āĻ āĻāĻŋāϧāĻžāύā§āϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
āĻāĻĒāύāĻžāϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
kill-to-death ratio
/kËÉĒltÉdËÉθ ÉšËeÉĒĘÉĒËÉĘ/
KDR
Kill-to-death ratio
01
āĻšāϤā§āϝāĻž-āĻŽā§āϤā§āϝā§āϰ āĻ āύā§āĻĒāĻžāϤ, āĻĒā§āϰāϤāĻŋ āĻŽā§āϤā§āϝā§āϤ⧠āĻšāϤā§āϝāĻžāϰ āĻšāĻžāϰ
a statistical measure that represents the number of kills a player achieves in relation to the number of times they have been killed
āĻāĻĻāĻžāĻšāϰāĻŖ
I always try to maintain a high KDR, but it âs tough when the other team is so skilled.
āĻāĻŽāĻŋ āϏāĻŦāϏāĻŽāϝāĻŧ āĻāĻāĻāĻŋ āĻāĻā§āĻ āĻšāϤā§āϝāĻž-āĻŽā§āϤā§āϝ⧠āĻ
āύā§āĻĒāĻžāϤ āĻŦāĻāĻžāϝāĻŧ āϰāĻžāĻāĻžāϰ āĻā§āώā§āĻāĻž āĻāϰāĻŋ, āĻāĻŋāύā§āϤ⧠āĻāĻāĻŋ āĻāĻ āĻŋāύ āϝāĻāύ āĻ
āύā§āϝ āĻĻāϞāĻāĻŋ āĻāϤ āĻĻāĻā§āώāĨ¤



























