saving throw
sa
ˈseÉĒ
sei
ving
vÉĒng
ving
throw
θroʊ
throw
/sˈeÉĒvÉĒŋ θɹˈəʊ/

āχāĻ‚āϰ⧇āϜāĻŋāϤ⧇ "saving throw"āĻāϰ āϏāĻ‚āĻœā§āĻžāĻž āĻ“ āĻ…āĻ°ā§āĻĨ

01

āϏ⧇āĻ­āĻŋāĻ‚ āĻĨā§āϰ⧋, āĻŦāĻŋāϰ⧁āĻĻā§āϧ⧇ āϏ⧇āĻ­āĻŋāĻ‚ āĻĨā§āϰ⧋

a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations
āωāĻĻāĻžāĻšāϰāĻŖ
When the dragon ’s breath hit the party, each character had to make a saving throw to avoid taking full damage.
āϝāĻ–āύ āĻĄā§āϰāĻžāĻ—āύ⧇āϰ āĻļā§āĻŦāĻžāϏ āĻĻāϞāϟāĻŋāϕ⧇ āφāϘāĻžāϤ āĻ•āϰāϞ, āĻĒā§āϰāϤāĻŋāϟāĻŋ āϚāϰāĻŋāĻ¤ā§āϰāϕ⧇ āϏāĻŽā§āĻĒā§‚āĻ°ā§āĻŖ āĻ•ā§āώāϤāĻŋ āĻāĻĄāĻŧāĻžāϤ⧇ āĻāĻ•āϟāĻŋ āϏ⧇āĻ­āĻŋāĻ‚ āĻĨā§āϰ⧋ āĻ•āϰāϤ⧇ āĻšāϝāĻŧ⧇āĻ›āĻŋāϞāĨ¤
LanGeek
āĻ…ā§āϝāĻžāĻĒ āĻĄāĻžāωāύāϞ⧋āĻĄ āĻ•āϰ⧁āύ