āĻ āύā§āϏāύā§āϧāĻžāύ āĻāϰā§āύ
āĻ āĻāĻŋāϧāĻžāύā§āϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
āĻāĻĒāύāĻžāϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
saving throw
/sËeÉĒvÉĒŠθɚËÉĘ/
Saving throw
01
āϏā§āĻāĻŋāĻ āĻĨā§āϰā§, āĻŦāĻŋāϰā§āĻĻā§āϧ⧠āϏā§āĻāĻŋāĻ āĻĨā§āϰā§
a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations
āĻāĻĻāĻžāĻšāϰāĻŖ
When the dragon âs breath hit the party, each character had to make a saving throw to avoid taking full damage.
āϝāĻāύ āĻĄā§āϰāĻžāĻāύā§āϰ āĻļā§āĻŦāĻžāϏ āĻĻāϞāĻāĻŋāĻā§ āĻāĻāĻžāϤ āĻāϰāϞ, āĻĒā§āϰāϤāĻŋāĻāĻŋ āĻāϰāĻŋāϤā§āϰāĻā§ āϏāĻŽā§āĻĒā§āϰā§āĻŖ āĻā§āώāϤāĻŋ āĻāĻĄāĻŧāĻžāϤ⧠āĻāĻāĻāĻŋ āϏā§āĻāĻŋāĻ āĻĨā§āϰ⧠āĻāϰāϤ⧠āĻšāϝāĻŧā§āĻāĻŋāϞāĨ¤
āύāĻŋāĻāĻāĻŦāϰā§āϤ⧠āĻļāĻŦā§āĻĻ



























