threefold model
three
θri:
thri
fold
foƊld
fowld
mo
mɑ
maa
del
dəl
dēl
/θɹˈiːfəʊld mˈɒdəl/

āχāĻ‚āϰ⧇āϜāĻŋāϤ⧇ "threefold model"āĻāϰ āϏāĻ‚āĻœā§āĻžāĻž āĻ“ āĻ…āĻ°ā§āĻĨ

01

āϤāĻŋāύāϗ⧁āĻŖ āĻŽāĻĄā§‡āϞ

a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat
āωāĻĻāĻžāĻšāϰāĻŖ
When playing, the threefold model helps players focus on different parts of the game, such as discovering secrets, talking to other characters, and fighting enemies.
āϖ⧇āϞāĻžāϰ āϏāĻŽāϝāĻŧ, āĻ¤ā§āϰāĻŋāϗ⧁āĻŖ āĻŽāĻĄā§‡āϞ āϖ⧇āϞ⧋āϝāĻŧāĻžāĻĄāĻŧāĻĻ⧇āϰ āϗ⧇āĻŽā§‡āϰ āĻŦāĻŋāĻ­āĻŋāĻ¨ā§āύ āĻ…āĻ‚āĻļ⧇ āĻĢā§‹āĻ•āĻžāϏ āĻ•āϰāϤ⧇ āϏāĻžāĻšāĻžāĻ¯ā§āϝ āĻ•āϰ⧇, āϝ⧇āĻŽāύ āĻ—ā§‹āĻĒāύ āĻŦāĻŋāώāϝāĻŧ āφāĻŦāĻŋāĻˇā§āĻ•āĻžāϰ āĻ•āϰāĻž, āĻ…āĻ¨ā§āϝāĻžāĻ¨ā§āϝ āϚāϰāĻŋāĻ¤ā§āϰ⧇āϰ āϏāĻžāĻĨ⧇ āĻ•āĻĨāĻž āĻŦāϞāĻž āĻāĻŦāĻ‚ āĻļāĻ¤ā§āϰ⧁āĻĻ⧇āϰ āϏāĻžāĻĨ⧇ āϞāĻĄāĻŧāĻžāχ āĻ•āϰāĻžāĨ¤
LanGeek
āĻ…ā§āϝāĻžāĻĒ āĻĄāĻžāωāύāϞ⧋āĻĄ āĻ•āϰ⧁āύ