time control
time
ˈtaÉĒm
taim
cont
kənt
kēnt
rol
roƊl
rowl
/tˈaÉĒm kəntɹˈəʊl/

āχāĻ‚āϰ⧇āϜāĻŋāϤ⧇ "time control"āĻāϰ āϏāĻ‚āĻœā§āĻžāĻž āĻ“ āĻ…āĻ°ā§āĻĨ

01

āϏāĻŽāϝāĻŧ āύāĻŋāϝāĻŧāĻ¨ā§āĻ¤ā§āϰāĻŖ, āϖ⧇āϞāĻžāϰ āĻ—āϤāĻŋ

the time each player has to make moves in a game, with formats like fixed per move or total game time, often including increments or delays
āωāĻĻāĻžāĻšāϰāĻŖ
The referee warned that if anyone exceeded the time control, they would lose automatically.
āϰ⧇āĻĢāĻžāϰāĻŋ āϏāϤāĻ°ā§āĻ• āĻ•āϰ⧇ āĻĻāĻŋāϝāĻŧ⧇āĻ›āĻŋāϞ⧇āύ āϝ⧇ āϝāĻĻāĻŋ āϕ⧇āω āϏāĻŽāϝāĻŧ āύāĻŋāϝāĻŧāĻ¨ā§āĻ¤ā§āϰāĻŖ āĻ…āϤāĻŋāĻ•ā§āϰāĻŽ āĻ•āϰ⧇, āϤāĻžāĻšāϞ⧇ āϤāĻžāϰāĻž āĻ¸ā§āĻŦāϝāĻŧāĻ‚āĻ•ā§āϰāĻŋāϝāĻŧāĻ­āĻžāĻŦ⧇ āĻšāĻžāϰāĻŦ⧇āĨ¤
LanGeek
āĻ…ā§āϝāĻžāĻĒ āĻĄāĻžāωāύāϞ⧋āĻĄ āĻ•āϰ⧁āύ