āĻ āύā§āϏāύā§āϧāĻžāύ āĻāϰā§āύ
āĻ āĻāĻŋāϧāĻžāύā§āϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
āĻāĻĒāύāĻžāϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
time control
/tËaÉĒm kÉntÉšËÉĘl/
Time control
01
āϏāĻŽāϝāĻŧ āύāĻŋāϝāĻŧāύā§āϤā§āϰāĻŖ, āĻā§āϞāĻžāϰ āĻāϤāĻŋ
the time each player has to make moves in a game, with formats like fixed per move or total game time, often including increments or delays
āĻāĻĻāĻžāĻšāϰāĻŖ
The referee warned that if anyone exceeded the time control, they would lose automatically.
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