hex
hex
hɛks
heks
/hˈɛks/

āχāĻ‚āϰ⧇āϜāĻŋāϤ⧇ "hex"āĻāϰ āϏāĻ‚āĻœā§āĻžāĻž āĻ“ āĻ…āĻ°ā§āĻĨ

01

āĻāĻ•āϟāĻŋ āĻ…āĻ­āĻŋāĻļāĻžāĻĒ, āĻāĻ•āϟāĻŋ āĻĻ⧁āĻ°ā§āĻ­āĻžāĻ—ā§āϝ āφāύāĻžāϰ āϝāĻžāĻĻ⧁

an evil or magical spell intended to bring bad luck
āωāĻĻāĻžāĻšāϰāĻŖ
The witch 's hex caused the town's well to dry up.
āĻĄāĻžāχāύ⧇āϰ āϜāĻžāĻĻ⧁ āĻļāĻšāϰ⧇āϰ āϕ⧂āĻĒ āĻļ⧁āĻ•āĻŋāϝāĻŧ⧇ āĻĻāĻŋāϝāĻŧ⧇āϛ⧇āĨ¤
02

āĻšā§‡āĻ•ā§āϏ, āĻšā§‡āĻ•ā§āϏ āϖ⧇āϞāĻž

a two-player strategy board game played on a hexagonal grid, where each player attempts to connect opposite sides of the board with an unbroken chain of pieces
āωāĻĻāĻžāĻšāϰāĻŖ
Hex requires careful planning to block your opponent.
āĻšā§‡āĻ•ā§āϏ-āĻ āφāĻĒāύāĻžāϰ āĻĒā§āϰāϤāĻŋāĻĒāĻ•ā§āώāϕ⧇ āĻŦā§āϞāĻ• āĻ•āϰāϤ⧇ āϏāϤāĻ°ā§āĻ• āĻĒāϰāĻŋāĻ•āĻ˛ā§āĻĒāύāĻž āĻĒā§āϰāϝāĻŧā§‹āϜāύāĨ¤
01

āϜāĻžāĻĻ⧁ āĻ•āϰāĻž, āĻ…āĻ­āĻŋāĻļāĻžāĻĒ āĻĻ⧇āĻ“āϝāĻŧāĻž

to place a magical spell on someone or something, usually with harmful intent
āωāĻĻāĻžāĻšāϰāĻŖ
She tried to hex her rival during the competition.
āϏ⧇ āĻĒā§āϰāϤāĻŋāϝ⧋āĻ—āĻŋāϤāĻžāϰ āϏāĻŽāϝāĻŧ āϤāĻžāϰ āĻĒā§āϰāϤāĻŋāĻĻā§āĻŦāĻ¨ā§āĻĻā§āĻŦā§€āϕ⧇ āϜāĻžāĻĻ⧁ āĻ•āϰāĻžāϰ āĻšā§‡āĻˇā§āϟāĻž āĻ•āϰ⧇āĻ›āĻŋāϞāĨ¤
01

āĻšā§‡āĻ•ā§āϏāĻžāĻĄā§‡āϏāĻŋāĻŽāĻžāϞ, āĻšā§‡āĻ•ā§āϏāĻžāĻĄā§‡āϏāĻŋāĻŽāĻžāϞ

relating to a numeral system based on sixteen, commonly used in computing
āωāĻĻāĻžāĻšāϰāĻŖ
Each color channel is represented by a hex number.
āĻĒā§āϰāϤāĻŋāϟāĻŋ āϰāĻ™ āĻšā§āϝāĻžāύ⧇āϞ āĻāĻ•āϟāĻŋ āĻšā§‡āĻ•ā§āϏāĻžāĻĄā§‡āϏāĻŋāĻŽāĻžāϞ āϏāĻ‚āĻ–ā§āϝāĻž āĻĻā§āĻŦāĻžāϰāĻž āωāĻĒāĻ¸ā§āĻĨāĻžāĻĒāĻŋāϤ āĻšāϝāĻŧāĨ¤
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āύāĻŋāĻ•āϟāĻŦāĻ°ā§āϤ⧀ āĻļāĻŦā§āĻĻ
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āĻ…ā§āϝāĻžāĻĒ āĻĄāĻžāωāύāϞ⧋āĻĄ āĻ•āϰ⧁āύ