āĻ āύā§āϏāύā§āϧāĻžāύ āĻāϰā§āύ
āĻ āĻāĻŋāϧāĻžāύā§āϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
āĻāĻĒāύāĻžāϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
01
āĻāĻāĻāĻŋ āĻ āĻāĻŋāĻļāĻžāĻĒ, āĻāĻāĻāĻŋ āĻĻā§āϰā§āĻāĻžāĻā§āϝ āĻāύāĻžāϰ āϝāĻžāĻĻā§
an evil or magical spell intended to bring bad luck
āĻāĻĻāĻžāĻšāϰāĻŖ
The witch 's hex caused the town's well to dry up.
āĻĄāĻžāĻāύā§āϰ āĻāĻžāĻĻā§ āĻļāĻšāϰā§āϰ āĻā§āĻĒ āĻļā§āĻāĻŋāϝāĻŧā§ āĻĻāĻŋāϝāĻŧā§āĻā§āĨ¤
02
āĻšā§āĻā§āϏ, āĻšā§āĻā§āϏ āĻā§āϞāĻž
a two-player strategy board game played on a hexagonal grid, where each player attempts to connect opposite sides of the board with an unbroken chain of pieces
āĻāĻĻāĻžāĻšāϰāĻŖ
Hex requires careful planning to block your opponent.
āĻšā§āĻā§āϏ-āĻ āĻāĻĒāύāĻžāϰ āĻĒā§āϰāϤāĻŋāĻĒāĻā§āώāĻā§ āĻŦā§āϞāĻ āĻāϰāϤ⧠āϏāϤāϰā§āĻ āĻĒāϰāĻŋāĻāϞā§āĻĒāύāĻž āĻĒā§āϰāϝāĻŧā§āĻāύāĨ¤
to hex
01
āĻāĻžāĻĻā§ āĻāϰāĻž, āĻ āĻāĻŋāĻļāĻžāĻĒ āĻĻā§āĻāϝāĻŧāĻž
to place a magical spell on someone or something, usually with harmful intent
āĻāĻĻāĻžāĻšāϰāĻŖ
She tried to hex her rival during the competition.
āϏ⧠āĻĒā§āϰāϤāĻŋāϝā§āĻāĻŋāϤāĻžāϰ āϏāĻŽāϝāĻŧ āϤāĻžāϰ āĻĒā§āϰāϤāĻŋāĻĻā§āĻŦāύā§āĻĻā§āĻŦā§āĻā§ āĻāĻžāĻĻā§ āĻāϰāĻžāϰ āĻā§āώā§āĻāĻž āĻāϰā§āĻāĻŋāϞāĨ¤
01
āĻšā§āĻā§āϏāĻžāĻĄā§āϏāĻŋāĻŽāĻžāϞ, āĻšā§āĻā§āϏāĻžāĻĄā§āϏāĻŋāĻŽāĻžāϞ
relating to a numeral system based on sixteen, commonly used in computing
āĻāĻĻāĻžāĻšāϰāĻŖ
Each color channel is represented by a hex number.
āĻĒā§āϰāϤāĻŋāĻāĻŋ āϰāĻ āĻā§āϝāĻžāύā§āϞ āĻāĻāĻāĻŋ āĻšā§āĻā§āϏāĻžāĻĄā§āϏāĻŋāĻŽāĻžāϞ āϏāĻāĻā§āϝāĻž āĻĻā§āĻŦāĻžāϰāĻž āĻāĻĒāϏā§āĻĨāĻžāĻĒāĻŋāϤ āĻšāϝāĻŧāĨ¤
āύāĻŋāĻāĻāĻŦāϰā§āϤ⧠āĻļāĻŦā§āĻĻ



























