āĻ āύā§āϏāύā§āϧāĻžāύ āĻāϰā§āύ
āĻ āĻāĻŋāϧāĻžāύā§āϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
āĻāĻĒāύāĻžāϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
Cutscene
01
āĻāĻžāĻāϏā§āĻāĻŋāύ, āĻĻā§āĻļā§āϝāĻāĻžāĻ
a non-interactive scene in a video game that is usually shown when the player levels up, dies, or reaches another chapter of the game to develop the plot of the game
āĻāĻĻāĻžāĻšāϰāĻŖ
I was so engrossed in the cutscene that I almost forgot to pick up the controller.
āĻāĻŽāĻŋ āĻāĻžāĻāϏāĻŋāύ āĻ āĻāϤāĻāĻžāĻ āĻŽāĻā§āύ āĻāĻŋāϞāĻžāĻŽ āϝ⧠āĻāύā§āĻā§āϰā§āϞāĻžāϰ āϤā§āϞāϤ⧠āĻĒā§āϰāĻžāϝāĻŧ āĻā§āϞā§āĻ āĻāĻŋāϝāĻŧā§āĻāĻŋāϞāĻžāĻŽāĨ¤
āĻļāĻŦā§āĻĻāϤāĻžāϤā§āϤā§āĻŦāĻŋāĻ āĻāĻžāĻ
cutscene
cut
scene
āύāĻŋāĻāĻāĻŦāϰā§āϤ⧠āĻļāĻŦā§āĻĻ



























