crokinole
cro
ˈkrɑ:
kraa
ki
kÉĒ
ki
nole
ˌnoʊl
nowl
/kɹˈɒkÉĒnˌəʊl/

āχāĻ‚āϰ⧇āϜāĻŋāϤ⧇ "crokinole"āĻāϰ āϏāĻ‚āĻœā§āĻžāĻž āĻ“ āĻ…āĻ°ā§āĻĨ

01

āĻ•ā§āϰ⧋āĻ•āĻŋāύ⧋āϞ, āĻāĻ•āϟāĻŋ āĻ•ā§āϞāĻžāϏāĻŋāĻ• āĻ•āĻžāύāĻžāĻĄāĻŋāϝāĻŧāĻžāύ āĻŸā§‡āĻŦāĻŋāϞāϟāĻĒ āĻĻāĻ•ā§āώāϤāĻž āϖ⧇āϞāĻž āϝāĻž āĻāĻ•āϟāĻŋ āĻ—ā§‹āϞāĻžāĻ•āĻžāϰ āĻ•āĻžāϠ⧇āϰ āĻŦā§‹āĻ°ā§āĻĄā§‡ āϕ⧇āĻ¨ā§āĻĻā§āϰ⧇ āĻāĻ•āϟāĻŋ āĻ—āĻ°ā§āϤ āϏāĻš āϖ⧇āϞāĻž āĻšāϝāĻŧ

a classic Canadian tabletop dexterity game played on a round wooden board with a hole in the center, where players use their fingers to flick discs, aiming to score points by landing them in higher-scoring areas and knocking opponents' discs out of play
āωāĻĻāĻžāĻšāϰāĻŖ
Every Sunday, my family gathers for a friendly crokinole tournament, and we compete for bragging rights.
āĻĒā§āϰāϤāĻŋ āϰāĻŦāĻŋāĻŦāĻžāϰ, āφāĻŽāĻžāϰ āĻĒāϰāĻŋāĻŦāĻžāϰ āĻāĻ•āϟāĻŋ āĻŦāĻ¨ā§āϧ⧁āĻ¤ā§āĻŦāĻĒā§‚āĻ°ā§āĻŖ āĻ•ā§āϰ⧋āĻ•āĻŋāύ⧋āϞ āϟ⧁āĻ°ā§āύāĻžāĻŽā§‡āĻ¨ā§āĻŸā§‡āϰ āϜāĻ¨ā§āϝ āϜāĻĄāĻŧā§‹ āĻšāϝāĻŧ, āĻāĻŦāĻ‚ āφāĻŽāϰāĻž āĻ—āĻ°ā§āĻŦ āĻ•āϰāĻžāϰ āĻ…āϧāĻŋāĻ•āĻžāϰ⧇āϰ āϜāĻ¨ā§āϝ āĻĒā§āϰāϤāĻŋāϝ⧋āĻ—āĻŋāϤāĻž āĻ•āϰāĻŋāĨ¤
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āύāĻŋāĻ•āϟāĻŦāĻ°ā§āϤ⧀ āĻļāĻŦā§āĻĻ
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āĻ…ā§āϝāĻžāĻĒ āĻĄāĻžāωāύāϞ⧋āĻĄ āĻ•āϰ⧁āύ