āĻ āύā§āϏāύā§āϧāĻžāύ āĻāϰā§āύ
āĻ āĻāĻŋāϧāĻžāύā§āϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
āĻāĻĒāύāĻžāϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
crokinole
/kÉšËÉkÉĒnËÉĘl/
Crokinole
01
āĻā§āϰā§āĻāĻŋāύā§āϞ, āĻāĻāĻāĻŋ āĻā§āϞāĻžāϏāĻŋāĻ āĻāĻžāύāĻžāĻĄāĻŋāϝāĻŧāĻžāύ āĻā§āĻŦāĻŋāϞāĻāĻĒ āĻĻāĻā§āώāϤāĻž āĻā§āϞāĻž āϝāĻž āĻāĻāĻāĻŋ āĻā§āϞāĻžāĻāĻžāϰ āĻāĻžāĻ ā§āϰ āĻŦā§āϰā§āĻĄā§ āĻā§āύā§āĻĻā§āϰ⧠āĻāĻāĻāĻŋ āĻāϰā§āϤ āϏāĻš āĻā§āϞāĻž āĻšāϝāĻŧ
a classic Canadian tabletop dexterity game played on a round wooden board with a hole in the center, where players use their fingers to flick discs, aiming to score points by landing them in higher-scoring areas and knocking opponents' discs out of play
āĻāĻĻāĻžāĻšāϰāĻŖ
Every Sunday, my family gathers for a friendly crokinole tournament, and we compete for bragging rights.
āĻĒā§āϰāϤāĻŋ āϰāĻŦāĻŋāĻŦāĻžāϰ, āĻāĻŽāĻžāϰ āĻĒāϰāĻŋāĻŦāĻžāϰ āĻāĻāĻāĻŋ āĻŦāύā§āϧā§āϤā§āĻŦāĻĒā§āϰā§āĻŖ āĻā§āϰā§āĻāĻŋāύā§āϞ āĻā§āϰā§āύāĻžāĻŽā§āύā§āĻā§āϰ āĻāύā§āϝ āĻāĻĄāĻŧā§ āĻšāϝāĻŧ, āĻāĻŦāĻ āĻāĻŽāϰāĻž āĻāϰā§āĻŦ āĻāϰāĻžāϰ āĻ
āϧāĻŋāĻāĻžāϰā§āϰ āĻāύā§āϝ āĻĒā§āϰāϤāĻŋāϝā§āĻāĻŋāϤāĻž āĻāϰāĻŋāĨ¤
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