āĻ āύā§āϏāύā§āϧāĻžāύ āĻāϰā§āύ
āĻ āĻāĻŋāϧāĻžāύā§āϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
āĻāĻĒāύāĻžāϰ āĻāĻžāώāĻž āύāĻŋāϰā§āĻŦāĻžāĻāύ āĻāϰā§āύ
cross-play
/kÉšËÉsplËeÉĒ/
Cross-play
01
āĻā§āϰāϏ-āĻĒā§āϞā§, āĻĒā§āϞā§āϝāĻžāĻāĻĢāϰā§āĻŽāĻā§āϞāĻŋāϰ āĻŽāϧā§āϝ⧠āĻāύā§āϤāĻāĻā§āϰāĻŋāϝāĻŧāĻžāĻļā§āϞāϤāĻž
a feature in some computer games that enables the participants across the world to play a game together regardless of having different platforms, operating systems, or consoles
āĻāĻĻāĻžāĻšāϰāĻŖ
I wish more games offered cross-play; it would make finding players a lot easier.
āĻāĻŽāĻŋ āĻāϰāĻ āĻā§āĻŽ āĻā§āϰāϏ-āĻĒā§āϞ⧠āĻ
āĻĢāĻžāϰ āĻāϰāϤ⧠āĻāĻžāĻ; āĻāĻāĻŋ āĻā§āϞā§āϝāĻŧāĻžāĻĄāĻŧ āĻā§āĻāĻā§ āĻĒāĻžāĻāϝāĻŧāĻž āĻ
āύā§āĻ āϏāĻšāĻ āĻāϰ⧠āϤā§āϞāĻŦā§āĨ¤
āύāĻŋāĻāĻāĻŦāϰā§āϤ⧠āĻļāĻŦā§āĻĻ



























